Need For Speed - Rivals
We are here talking about a franchise that has been around for more than 2 decades; and within these 2 decades, it has witnessed development at a light year's speed. Back in 1994, Need for Speed surprised computer users with one of the first racing arcade. Since then, the game has seen rapid developments and improvements, enabling its latest edition, Need for Speed Rivals, to be nothing less of a surprise.
Supported by two leading developers – Ghost Games and Criterion, the NFS franchise took many elements from its previous titles, mixed in a few new features and thereby produced a Gen X styled game play.
Not for the first time, the game offers dual career modes – one as a racer, and the other as a cop, each creating a distinct gaming experience. With swapping career modes having become as simple as triggering a button from the safe house, players can progress through the dual career modes, unlocking one level at a time.
What differs in this edition is the method of learning an income. While racers earn Speed-Points by jumping, drift, near misses, etc., cops pocket the Speed-Points which were accrued by the racers by busting them. The game play is intense and hence, it is suggested to complete the tutorial from both sides before giving your skills a try.
Completing objectives provide new cars. For completing an objective, a player must complete a set of challenges, known as the "Speed-List", allowing them to purchase cars and goodies which are unlocked. With the government funding Cop Equipment, cop cars are available for use as they are unlocked, however the racers, as usual, have to earn additional Speed-Points to be able to purchase the unlocked cars.
Earlier editions of the NFS franchise could have been classified as Racing Arcades; however, the NFS Rivals breaks all previous records. Realistic designs and near to life detailing makes it safe to classify this one as a simulation as well. Developed to imitate the real life rules of physics and other sciences, all cars; be it a Bugatti, an Aston Martin, or even the now-returned Ferrari, give the players a life-like driving experience.
However it must be noted that although in real life, the chances of a BMW M3 STS out running a Buggati Veyron cruiser are dependent on the driver's luck and experience, in the game, they are dependent on the type of "Pursuit-Tech" equipped by the speed monsters. A variety of these "Techs" are available to the players, ranging from EMPs to Shock Rams to Spike Strips to even calling out a helicopter to help take down a racer.
These "Weapons" however, are not free of cost. They must be purchased prior to equipping by spending the Speed-Points which one has accumulated. The "Speed-Points" are harder for racers to accumulate as in the event of them getting wrecked or busted, all these points will be taken back by the Red Wood County Police.
Although I have the games installed on my PC, I use my Esycast mobile device, which works like a WiFi Hotspot , enabling me to play the game on my TV.